Spartan x game genie codes




















After completing a stage, it assumes you beat stage 1 and moves on to stage 2. Can anyone help me figure out how to do a stage skip properly? I plugged that into the debugger, but could not find any breakpoints. Check out my 'tube channel! Hey UglyJoe, I saw a video on youtube that explained the ugly leftmost vertical bar in many NES and Famicom games is a CPU-controlled mask layer used to better hide swapping of nametables.

Is it possible to disable this through the use of GameGenie? It's present in Super Mario Bros. Think you could whip up codes to remove it? I'd just like to see for myself what the result would look like without the line, especially for Megaman Both bits, when zero, hides the leftmost 8 pixel columns of background and sprites respectively for bit 1 and 2. If a game is using the mask, I guess it's to hide some ugly artefacts that results from scrolling or something, so it might not be pretty to remove it.

But it would be interesting to see how it looks. I guess a Game Genie code should do the trick. Translation projects: Kore ga Family Computer da! Family Basic Family Basic V3. It depends entirely on how the game is coded. It would probably take too many codes to patch the whole game. This is real interesting stuff. Seems like in a lot of places Capcom didn't even bother making the leftmost eight pixels correct in many places - they are garbaged parts of tiles or else just glitchy.

This brings up a second question. Why is there a need for a two line code for all but Megaman 6? What's different about Megaman 6 compared to say, 5 that allows it to get the same effect from a single line of GameGenie instead of two? I don't have the time to look up the code right now, but I can assure you that it is nothing really notable.

In other words, one Game Genie code changes one byte, all Rockmans except 6 needed two bytes to be changed, so they got two codes, while Rockman 6 only needed one byte to be changed. We're going to want to select Cheat - obviously! The drop down dialogue has a few different options, select the one that says Game Genie and Pro Action Replay codes.

It'll bring up the window shown in the picture below. Once you find the code you would like to add to your list copy and paste it into the 'Enter Cheat Code' section of the window above. After you do that fill in a brief description about the cheat itself usually what it does so you know in the future.

After you do both of these things click the Add button which is in the upper right hand corner of the Cheat Window. Don't hit 'Ok' as that'll just close the window without saving any of your changes!

If you did everything correctly you should have a cheat added to the list above with a little unchecked box next to it. The next thing you need to do is to check the box to enable the cheat and then click Ok. Now you have to test if the cheat works! In this case I had to run around and be hit by monsters a few times.

The cheat worked of course! Something of interest too is after adding a Game Genie cheat to your list it'll automatically be converted to a Pro Action Replay code.

If you click on the cheat again after it's added you'll see that it's in PAR format! That's all there is to setting up the basic cheats on the SNES emulator - if you're still interested in knowing more or you have additional questions keep reading! Sometimes you'll find a code that has multiple lines or a weird format that isn't Game Genie or Pro Action Replay.

Let me explain how to use these codes and what they actually are. First, let's start with codes that consist of more than one line and how we can use them.



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